#15 - Fix Boring VFX FAST!! 🔥

Hey there,

If you’re trying to get your VFX to stand out - you must use Color. Color is not just a decoration - it’s design, emotion and clarity all rolled into one. In fact, color is one of the most powerful tools in VFX.

🌈 Color = Gameplay

Color choices trigger immediate emotional reactions. You can use this to shape the player’s perception of an effect before they even realize what it does. For eg: Does that other player have a red outline? It’s probably an enemy.

Let’s break it down:

  • 🔴 Red - Aggression, danger, enemy outlines, fire attacks or unblockable moves.

  • 🟢 Green - Calm, healing, growth. Great for nature spells, buffs, regeneration.

  • 🔵 Blue - Trust, chill, clarity. Ice spells, water FX, friendly outlines.

  • 🟡 Yellow - Energy, optimism, power. Buffs, holy magic, electricity.

🖌️ Color Relationships

  • Analogous colors (next to each other on the color wheel) feel harmonious. They’re great for subtle calm VFX. For eg: green + teal for a healing spell.

  • Complementary colors (opposites on the wheel) create visual tension and contrast. Perfect for high-impact moments. For eg: a bright orange explosion against a blue background.

But there’s a catch here: Complementary contrast is powerful - so if you don’t balance value (light/dark) and opacity, it can become competitive for the player’s eye.

🎨 Color Hierarchy

Want your VFX to feel polished and intentional? Start thinking in layers.

  • Primary color: The dominant emotion/theme. This is the “anchor” of your effect.

  • Secondary color: A supportive tone that adds harmony or contrast.

  • Tertiary color: Accent or detail - something subtle that adds texture or motion without stealing focus.

This structure not only makes your FX feel balanced - it helps with readability in gameplay.

👁️ Contrast & Saturation

One of the most tactical ways to direct the player’s eye is to use color in VFX.

  • Use high saturation and light values to pull focus toward gameplay-critical effects (like an explosion).

  • Use desaturated or darker values on less-important effects to let the main action stand out. (a basic attack is less saturated & darker value than an ultimate attack)

If everything glows - then nothing does.

Pro-tip: Before you finalize your next FX, turn your screen to grayscale. What still stands out? If the answer is “everything” or “nothing” - it’s time to adjust your values and saturation.

⚖️ Balance

One of the fastest ways to kill a good VFX? Color overload.

Color behaves differently depending on:

  • The environment (bright skybox vs dark dungeon)

  • The number of effects on screen

  • The player’s attention at that moment

Something that looks amazing in an isolated test map might become unreadable in a real gameplay moment with 5v5 enemies facing off all spamming spells.

Also, don’t forget colorblind accessibility. Color can’t be your only indicator. Back it up with shape, contrast or patterns.

💡Final thoughts

You Got This! Color is your game design weapon - when you learn to wield it well, your VFX will immediately stand out.

Want to go deeper into color or get personalized feedback on your work? Just hit reply!

PS: 🚨 Join TheFXFrontier Discord - Connect, share knowledge, get feedback and grow with fellow VFX artists. Copy-paste this in your browser if the link doesn’t work: https://discord.gg/CRkCKUpH8R​

Thanks for reading!​

Previous
Previous

#16 - Pro VFX Starts HERE!👇

Next
Next

#14 - Your VFX Career Shortcut! 🔥