#12 - VFX Interview Secrets!💥🤫

Hey there,

As a mentor who’s helped hundreds of aspiring VFX artists & been on both sides of the interview table, I’ve seen the same mistakes time & time again. If you're struggling to crack that VFX interview, you might be making one of these critical errors:

You’re Focused Too Much on Your Portfolio

While showing amazing VFX is important, it’s not enough. Interviewers want to understand how you think & approach a task. They want to know the techniques you use, your thought process & how you overcome obstacles.

When discussing your portfolio or an art test, focus on why you made specific choices. Walk them through your tools, challenges & solutions. Demonstrate your creative problem-solving skills.

You Haven't Done Your Research

Interviewers want someone passionate about their game & team. If you haven’t done your homework or don’t seem excited about their project, it’ll be obvious.

Research the studio, play their latest title & understand the gameplay, design choices & art style. In the interview, tie your passion to specific aspects of their game. Show you care about what they’re creating.

You’re Not Asking Questions

Interviews are a two-way street. Asking no -or the wrong- questions can hurt you.

Have insightful questions ready. Ask about:

  • Their team culture

  • How they collaborate cross-departmentally

  • How they achieved a specific VFX

  • The tools they use

This shows you’re proactive & eager to learn.

You’re Not Honest

It’s easy to feel overwhelmed by technical questions as a junior VFX artist & you might feel the need to bluff or make up answers. However, interviewers can tell when you’re lying & it raises red flags that could cost you the job.

If you don’t know something, be honest. It’s better to admit you haven’t worked with a certain tool & instead express your interest in learning. This shows humility & eagerness to grow - which is far more impressive than pretending to know everything.

You’re Not Prepared for Behavioral Questions

Behavioral questions ("Tell us about a time when you disagreed with a teammate") are common in game development interviews. Think about how you’ve handled challenges in past projects - tight deadlines or technical issues.

Hiring managers want to see how you react under pressure, handle conflict or criticism.

The Bottom Line: Preparation is EVERYTHING

If you want to land that VFX role, your interview is just as important as your portfolio. Show off your mindset, enthusiasm & problem-solving abilities and you’ll stand out as the perfect fit for the team.

What’s your biggest challenge in VFX interviews? Email me & let’s discuss how to tackle it!

PS: 🚨 Join TheFXFrontier Discord - Connect, share knowledge, get feedback and grow with fellow VFX artists. Copy-paste this in your browser if the link doesn’t work: https://discord.gg/CRkCKUpH8R​

Thanks for reading!

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#13 - VFX Too Heavy?! 👾🏋️

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#11 - 🚫 BUSTING the VFX Myth! 🚫